Thread: reqpercoba
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Old 10-24-11, 09:20 PM   #4
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
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Actually I like RFB but absolutely HATE its plotting system. If you set the magnification too high, in effect, standing too close to the plotting table the contacts all disappear! As long as they are plotted as diamonds they are there. At the point where the stock game would plot them as ship silhouettes, RFB plots NOTHING!

The RFB guys also have no idea of the value of the attack map so have relegated it to a button on a specific button bar. It can be very hard to find when it should be accessible with a quick keyboard shortcut. They consciously chose to make actuating the attack map difficult because they think it is of no value.

The submarine and HUD are magnificent. The AI is stock. It's a very polished mod, but its emasculation of the navigation and attack maps make it something that I can't play for very long without my blood pressure rising. TMOplot mod will solve that when loaded over the top of RFB. TMOkeys loaded on top of RFB will give you the great TMO keyboard layout with RFB.

TMO, on the other hand has the best plotting system possible with the Silent Hunter game engine. There are no silhouettes. They are replaced by position points. There is no velocity vector so you cannot tell course and speed without plotting multiple timed positions. Visual positions are perfectly plotted and that is hokey but without modifying game code that's not fixable without killing more consequential features. If you have a sub with radar, the positions indicated on the real boat would be more accurate than the game's position because of binning of pixel size and position.

The enemy AI is more intelligent than stock and makes the game much more challenging. In connection with RSRD v502, TMO 2.2 is the state of the art for Silent Hunter 4.
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