Quote:
Originally Posted by Trevally.
If you use TDWs UI mod - there is an option for at what range does your TC drops to x1 when spotting a ship.
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Whers that option?

btw Isn t that a complicated option? what about fog? day? night?

And ofc I want the tc to drop to 1x as soon as something is spotted. I try to not exceed 128x but I can try to go down to 64 x
Heres a complete modlist. Iwant to try TDW s fx update too .Hope it works in my soup. A CTD is an ok way to say something is wrong. Its worse with those things that make the game behave unfortunate but you don t really know what it is or if it s the mods fault at all.
Magnum_Opus_v0_0_1
Enhanced FunelSmoke1.2_by HanSolo78
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
Manos Scopes-patch for 16x9
IO_StrategicMap_4_5_for_TDWv680
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_8_0_Real_Navigation
Trevally Automated Scripts v0.6
Please keep me informed if you solve it Phil