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Old 10-22-11, 05:33 PM   #245
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Updated;
Quote:
FEATURES
***8226; Moving and changing cirrus clouds.
***8226; Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
***8226; Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang.
***8226; New CBU-97 and CBU-105 animations.
***8226; Edited flight manual.
***8226; Updated single missions.
***8226; Georgian Yak-40 no longer uses Russian Skin.
***8226; HOTAS Fundamentals Training Mission now integrated in the training menu.
***8226; Added tree shadows.
***8226; Set helicopters to land and takeoff from ships.
***8226; Improved multiplayer stability.
***8226; Improved FARP model.
***8226; Improved object and terrain Z-fighting.
***8226; New Ticonderoga-class cruiser.
***8226; JTAC radio 9-line MGRS co-ordinates no longer omit leading Zeros.
***8226; Ka-27s no longer spawn inside each other when taking off from the Kuznetsov.
***8226; A-10C cockpit. Warning lights, Gear handle light and CMSC are now properly Self Illuminated.
***8226; DCS no longer Stutters and accesses Hard disk during disintegration of Player A-10C.
***8226; JTAC will no longer Sparkle unrelated terrain if it obstructs Line of sight to the target, will switch to Type 3 engagement.
***8226; Submarines shadows Corrected.
***8226; Initial LOD changes no longer cause models to disappear briefly, before the new LOD is displayed.
***8226; Train Tunnel entrances are correctly textured now.
***8226; JTAC "Request BDA" Tweaked.
***8226; The GBU-31 is no longer missing a model for its LOD.
***8226; Mission Editor no longer uses excessive amounts of memory when copy/pasting units.
***8226; EWR 1L13 ranges in Mission editor now match those in DCS.exe.
***8226; Side Front Windscreens tinted.
***8226; ATC radio menu entry "I'm lost" renamed to "Request Azimuth"
***8226; New E-3A Sentry.

The following airbases have had their names changed:
***8226; UG24: Tbilisi - Soganlug -> Soganlug (runways changed from 14/32 to 13/31)
***8226; UGKO: Kutaisi - Kopitnari -> Kutaisi

Improved Helicopter AI (HAI):
***8226; When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging.
***8226; If it possible to engage targets from a safe distance, the HAI will not fly close to threats. If it appears that the HAI is not at a safe position. If too close to enemy air defenses, for example, the HAI will fly away from away the threat(s) and then start engaging targets from safe a distance.
***8226; If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run. ) from maximum range of that weapon and then breakaway to make new attack if required. This reduces fire effectiveness, but it greatly increases HAI survival when engaging targets with cannon or rockets. Of course, the HAI will never hover in an unsafe location.
***8226; If high-priority targets are screened by low-priority targets that makes impossible to attack high-priority target from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, the HAI will engage those APCs and tanks first. No more flying over the enemies heads.
***8226; Jinking anti-flak maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target.
Think the avionics bit stayed the same.

Also:
Bit of a panoramic view from Nellis.

Updated models.
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Last edited by Arclight; 10-22-11 at 06:18 PM.
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