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Old 10-22-11, 12:33 PM   #14
Sailor Steve
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Originally Posted by Captain J. Borne View Post
This is not entirely an accurate statement. If the crew did not have an idea on what the hull was like, they wouldn't be very good at what they do, would they? Unlike most others who post about realism facts, I've actually been on a submarine. (By the way a U-boat is a submarine, just a german sub -.-) And I will tell you that the crew DID INDEED have an idea of what the hull conditions were. Things like leaks in hull seals that were unrepairable but could keep up with the bilge, would give you an idea of some weak spots in the hull. Also, after escaping or destroying their attacker, the submariners would surface and do a thorough inspections and occasionally repairs. Now, I do NOT agree that they could give you a percentage level, but certainly a relatively accurate idea of how bad it is damaged (Ex: Chief of the boat would recommend a new maximum depth)
Excellent information! Thank you. Of course I use the meter. On the other hand, h.sie came up with a mod for SH3 that converts the percentages into color-coded averages. Green=90% or better, Yellow is less, Orange is bad and Red is critical. It's less precise, which is good, but still gives you a good idea of what's going on.

Quote:
Now the noise meter is also another realistic thing that somehow some submarine enthusiasts would say are not realistic. I think the XO or Chief could give the captain a very good idea of their current noise level.
I don't use it myself, simply because I know that if I'm making two knots or less and have Silent Running enabled, I'm as quiet as I can be. But that's just my opinion.
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