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Old 10-21-11, 09:41 PM   #2384
Depth Charger
Sailor man
 
Join Date: Apr 2011
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Quote:
Originally Posted by Stiebler View Post
@Dani, Reaper7:

Many thanks for your feedback.

I can confirm that it is not necessary to have an escort present in order to detect a convoy. In fact, some of my testing has been with two-ship 'convoys' that one can see sometimes in NYGM (also in stock SH3). These are always detected properly.

I have carried out a lot of testing on contact reports in NYGM recently, in connection with H.sie's Wolf-Packs mod. The results are very erratic; sometimes it is easy to report a convoy, sometimes not, and I do not understand why not. This is, however, an old problem that has been described many times by players of SH3 (not only with NYGM). With NYGM, I have found that there must always be at least one merchant ship in sight, before the first contact report can be sent. Afterwards, one needs only any single ship of the convoy in order to send a second report.

I have reinstalled NYGM completely for these tests - in three steps (NYGM_2.5, NYGM3_New, NYGM_3.5A), testing after each step, but again it is very hard to predict when the convoy report will be allowed.

All these same problems affect my 'Smoke-on-the-Horizon' mod, which uses the same code as that for Contact Reports.

Stiebler.
Am using GWX and agree contacts erratic, I am seeing the same thing but I don't mind it at all - My best shot now if I cant get a lock on, is to go ahead of the convoy and line myself up almost like for an attack except I let them pass and only take a look with the periscope from very close and that normally sorts it. After that, I back away and can get a lock. Sometimes, I can also achieve this just by submerging and getting enough sound contacts. Its almost like you need to pass some sort of arbitrary threshold to get a lock-on. Worst case scenario if it wont, I just find another convoy. Have also engaged smaller convoys successfully.

Also agree that once you have the convoy "painted", then you can lock on easily for the rest of the reports. I pull back quite a bit and can TC at 128 in between reports and to pull ahead so I can meet the pack when it gets dark.

One thing I have also noticed that is that I cannot send a report if I am in radar range from 1943 onwards. I need to back off and wait until the lines clear off the map before taking a lock-on and then sending the contact report. Have you also seen this?

I must be clear though, Alpha 2 on lite, is working like a dream for me. Not every convoy is a hit and successful runs only happen a few times in a normal campaign from about mid 42 to mid 43 and even then, less than half of those mature into an actual strike.

But when they do, oh man, then it is magic! Earlier tonight, I had a wolfpack take down 9 ships in a large convoy and I got two as well. I honestly thought and hoped that it would actually break up at one stage but the last few ships doggedly kept on going in formation when we finally broke off and I assumed that the AI simply doesn't go that far. It's also great to see a whole clump of sunk ships on the map when you have a lead a good strike although you only get credit for your own hits which is fair...

As far as I am concerned, You and H.Sie can take the cake for this one.

DC
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