Quote:
Originally Posted by PapaKilo
Crap, this is not going to work as I planned then
The thing is I got bored to play the old way so decided to try something new
I'm doing some sort of experiment: My Boat is U-642, I'm in second war patrol, that looks like this: http://www.uboat.net/boats/patrols/patrol_1916.html
Now that gives an option to track daily U-boat positions by cooridantes. I already made an analogical course by those coordinates in my Google Earth, but when I started to mark positions of waypoints of the game I see huge difference from what is in Google Earth (GE) and in the SH3.
I compared eguator lenght's from GE and SH3 and it gave me huge difference:
From my calculations I see:
SH3 equator length is: 73990 Km
GE -//- : 40000
Meridian had less noticable differences than equator.
So what I had in mind was to get the value of the difference and make adjustments setting up waypoints so that it would at least look close to reality as much as possible. However due to the fact that the map is plain and in whole width we have equatorial lenght I guess it's going to benot that easy to make, or even impossible:
|
If you measured 73990 km then I think you did something wrong. Or screen resolution messes up with map window size, possibly related to screen aspect ratio. Maybe it is showing 2 maps side by side, or the Pacific is much larger due to extra margins on the side. Either way, I got my values from the Scenario editor, and checked them in my game just now again. It's definitely 432000 km east to west, and 21600km north to south.
Your idea has been suggested before, but it's use would be limited. The path would look weird in GE nearer to the poles (different compass headings, and much more compressed east-to-west), and the time and distances would not match your actual in game speeds. But for example, Heligoland is where it is supposed to be on the SH3 map.