Quote:
Originally Posted by SquareSteelBar
Yep it has.
Note:
there are two Kiel entries - one for 1st flotilla, one for 7th flotilla
The start point coordinates for Kiel are:
DeparturePointLong0_0=1218523.000000
DeparturePointLat0_0=6521677.000000 <- 1st flotilla
DeparturePointLong2_1=1218523.000000
DeparturePointLat2_1=6521677.000000 <- 7th flotilla
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Those are indeed the coordinates listed twice for Kiel in my Flotillas.cfg file.
When I look at Campaign_SCR. mis in Mission Editor, those coordinates are in the area circled in red in the screenshot below, basically right up against that darker line which I assume marks the wall of the subpen that I assume is under that bunker?
So do I need to get the coordinates of a spot that is a little farther away from that darker line and put those in Flotillas.cfg instead? I'm not sure the problem is the pen being over dry land now, because when I tell ME to render accurate shorelines the part of the open subpens that I could *see* dry land under are suddenly over water after all. But I can't really see through the roof of that bunker to know what's there. All I know is that whenever I start a patrol from Kiel, as soon as the boat starts moving we're taking damage somehow so we've got to be hitting or running up against something that is too close for comfort.
Anyway I guess it may be a matter of trial and error, just want to know if I have the general idea right.