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Old 10-16-11, 01:51 PM   #6
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
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It's just a real shame that the devs capitulated to the crybabies who wailed for a hull damage meter. This is not supposed to be a video game. The real submarine crews had no clue what their percentage of unrepairable hull damage was and neither should we.

I'm darned glad they deep sixed the hokey stealth meter. I've looked at photos of dozens of submarines and haven't seen one yet in submarine or U-Boat.

If we're going to have a hull damage gauge, we also need:
  • A dirty underwear gauge. How are we supposed to measure crew morale if we don't know how many of them have dirty underwear? That is a travesty and we shouldn't have to put up with it.
  • A toilet occupied/unoccupied light. That could be the most important indicator on the whole submarine if you happen to have the dirty squirts! How do you know whether to bolt for the door or the deck in a pinch without this vital indicator?
  • An oven temperature gauge. After every successful encounter, there is a victory cake baked. It is impossible to bake that cake without an oven temperature indicator gauge.
  • A superstructure rust gauge. Again, knowing the effectiveness of your crew is impossible without knowing how well they are maintaining the topsides. I hate being embarrassed when Admiral Lockwood is aboard just because Ubi didn't give me a superstructure rust gauge.
So we have a completely bogus gauge, but lack these four gauges without which we can't realistically play the game. Go figure!

Oh, there is one more gauge.......
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