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Old 10-16-11, 11:10 AM   #8
CaptainCruise
Eternal Patrol
 
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
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Quote:
Originally Posted by Sailor Steve View Post
.....On the other hand one of the problems I had with Destroyer Command was that it was accurate. Destroyers operate in groups and go where they're told. Any battle is going to involve being ordered to attack with the group, and that's all there is. Destroyers are never ordered to go alone deep into enemy territory and find and sink merchant ships, for obvious reasons.
The only ship going anywhere behind enemy lines alone to hunt is a sub.

Yup, I hear ya. The only players who may put up with that many hours of nothing, and understand that it is historically accurate and accept it is the few-true-blue, Tin Can Sailors of the Sub Club. For us, here, that was a good thing, but not good for game sales and the $$$ bottom line.

One option if possible to write into the game code might be to have the game limit long periods of no fighting. For example.....if one hour of game time passes without any conflict, the game would create a situation where a random enemy platform would attack the convoy. Nothing huge like a "wolfpack" of subs or squadrons of aircraft that would take a lot of time and interfere with a player or players reaching critical goals in a multiplayer game or single player dynamic campaign, just something to break the monotony of long periods of inactivity.

Geez....I almost sound smart! ACK!!

Quote:
The only thing an escort game would be good for is the multiplay, and I too would like very much to play something like that again.
Well.....we still have SH2 and DC hangin' around and I guess they still work. I haven't played them online in years since back in the heyday of the Wolfpack League/Eagle League conflict. Is anyone still playing it here?

The way the multiplayer is set up in Dangerous Waters sounds VERY cool. Being able to have a few people manning different stations on the same platform and the ability to coordinate and discuss tactics as a team is awesome. I can't wait to try it someday once I figure out how to play!!

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