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Old 10-16-11, 03:01 AM   #22
SquareSteelBar
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Join Date: May 2006
Location: U-73
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Quote:
Originally Posted by frau kaleun View Post
...but I would settle for just moving the spot on the map that the game recognizes as the start/finish point for a patrol from that base. Which I would think would be the easiest and not involve anything more than editing a few files.
I think that's the less difficult way.

You have to fiddle with the 'Long' and 'Lat' [and possibly 'Heading'] values in ...data\Terrain\Locations.cfg for Kiel harbor to move the subpen [+ all coupled buildings]:

[Location 1]
Long=10.152396
Lat=54.344944

Heading=50
OnLand=false
ShowOnMap=true
FileName=Kiel
LocationName=Kiel

Helpful in this regard is to load Campaign_LND.mis into MissionEditor and using the values ['Long' & 'Lat' in degrees] shown in status bar when hovering the cursor above the black spot:





CAUTION:
there're many 'Kiel' entries in Locations.cfg. Be sure to get the right one...


...and don't forget to also move your sub's start point in Flotilla.cfg otherwise it will stick in the quay wall.



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Last edited by SquareSteelBar; 10-16-11 at 02:57 PM.
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