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Originally Posted by Radio
I tested all the career start options with v.3.99999993 and found two subs with loadout problems, but i forgot to write down the names and year/flottillas   , but it is possible to playtest this yourself rather fast. Took me about 5 minutes max 
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I did take a look and only found one sub, the C3 with a 1944 Career Start that had no tubes and no torpedoes to load.
I did find the 2 Kaidais did not have any aft torpedo reserves even though there are slots for 6 reserves, they are empty.
So if you found something else please post.
Quote:
Originally Posted by radio
I was using no other mod fwiw.
Btw, i see there are two single sub mods are they newer versions or is v.39999993 the latest version?
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Thanks for the info that you are not using other mods, it helps to find the problem. Easy fixes for those. As for the other "single sub mods", I do not know what mods you mean, Keltos put out many mods as he improved the subs and added more. The current one that I have is 3.9.9.9.9.3. I know this numbering is getting very confusing.
Quote:
Originally Posted by radio
Oh, one minor other thing: The torpedoes (well, some versions) have the LUT and FAT pattern left from the german torpedoes they replace, aren't the (very reliable) japanese topedoes straight runners ?
Oh and the reliabilities seems to be those of the rather flawed german torps as well...
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I looked at the .sim files for the torpedoes and it looks like all the "ladders" were removed. Keltos will have to answer this part, I don't know what he set for reliability, but I thought he took out all the "Lut and Fat patterns". In what way did you find them unreliable? Missing, circle runners, duds????
I know the ships take longer to sink since he added some sinking mechanics from another mod, is that the problem? And I did find some of the topedoes were not as powerful as they were in a previous MOD. I do not know if that is from weaker torpedoes or from the sinking MOD which may have changed the settings on the ships. Keltos had a different team to work on that part of the MOD, so I can't answer that question.
Thanks for your input Radio, appreciate it. I will check into fixes for the problems I did find and pass them along to Keltos.
Peabody