Quote:
Originally Posted by Platapus
I must be either lucky or oblivious.
I don't think I have have never had a circle runner..... At least I did not know it was.
How do you know you have a circular runner? Other than the confirmation due to impact
I have had many many many.......many torpedoes miss but I chalk that up to the error behind the periscope not to circulars.
Does the game tell you about circulars?
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Well, if you had one and you're still alive then oblivious must be working for you! You sure you want to change anything?
There is a second map, different from the navigation map. It's the attack map. On it you can see the projected path of your torpedo and the time to impact. After you fire the torpedoes you can also see where the torpedoes go. It is great for detecting the rare circle runner.
Your crew says nothing when you have a circle runner. I think real sonar operators had something. Your crew says nothing when the torpedoes run normally. In RL the sonar operator had the duty to report "running hot and straight" or whatever they were doing. Oh, well.............
Now, how do you get to the attack map? That's a tricky one. If you are running the stock game then there may or may not be a keyboard shortcut. If you're running RFB, the RFB crew sees no value at all in the attack map and did not include it in their documentation and disabled any keyboard access. You can still get to it through the button bar. In TMO, where reason reigns, the attack map is available directly with the F6 key right beside the nav map F5 key. Certainly that is where it belongs.
The attack map is essential in letting you verify your torpedo setup before you fire, just as real targeting teams used is/was, telemeter slide rules and common horse sense to verify TDC solutions. If there was no agreement with verification, skippers didn't shoot and neither should you!