To remove the single-ship contacts, go to data\cfg\contacts and change the line:
Display Range to Opportunity Contacts=300
to another suitable value (eg, =10, ship will be nearly visible anyway, to =50 allows simulated accurate DF-ing).
I agree with Runyan99 that these contacts occur unrealistically often in the stock game (with or without RUb). However, I keep them on anyway, to observe the pattern of ship movements thus simulating agents' reports. But for realism one should only rarely choose to intercept single-ship contacts.
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