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Old 12-09-05, 08:18 AM   #4
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
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Quote:
Originally Posted by OneShot
Along the way (to balance some) change the often mentioned parameters for SAMs. Like smaller Aquisition cone, time between (full) surface and when you can fire a missile, detectability of Masts on Radar if up for a prolonged time (more then 2 or 3 radar sweeps). You know all those funny things that let sub skippers play SAM launcher in wait for an airborne plattform.

As it is those (and yes, quite unrealistic) slingshooting of torps and sonobuoys is a viable mechanism to counter the thread of sub launched SAMs by simply staying out of range while still being able to detect and attack them.

Yes Bubbleheads, thats not fair - but thats life. Subs are not designated SAM Launchers. And unless it gets harder (in stock DW that is, Lw/Ami is quite different) to shoot down Airplanes and Helos from subs by using their undetecable periscope / ESM mast for detection and being able to instantly go to the Sail when the Sail has just breached the surface (even intermittenly in high seas) I definitly vote for keeping it as it is.
The best thing to do to counterbalance the tactics problem is to make the tactic as unfeasible as it is in real life, not to add another realism problem on top of it, especially not a cheat as HUGE as lobbing torps for miles.

If the active sonar bug is fixed, the subs won't have to stay at PD to survive. Same for the ungodly passive detection ranges of 1.02/3Beta.

If flares actually worked, airdales would survive being shot at.

If Missiles were slaved to the IR camera, they could be fired faster

There's a right way to fix problems, and a wrong way. Letting people cheat is wrong. Period.
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