Quote:
Originally Posted by Hudsonhawk
My request is.......could you make the 512x compression ...drop down to 1 every 8hrs.(or the option to due so) I play with the Crew fatigue ...8hr shifts....but also like to use time compression. :|\ ....... Only have 2 hrs a night ...when wife and kids go to bed......soooo i need to speed things up. 
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I think SH3 will only allow constant TC settings. However, if someone knows a way around this, pls let me know.
Quote:
Originally Posted by Jochen Mohr
What I want to have is to start a Career BEFORE September 1939.
I want to be on Sea,when the War begins,like U47.
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This is possible, but SH3 always starts careers on the first of the month (apparently hard coded), so if we included Aug 1939, you'd be at sea on 1 August. What you would do for 30+ days is the problem, especially if in a little IIA!
Quote:
Originally Posted by Mikkow
1. Officer (crew) face icon selector. Just a small thumbnail viewer displaying what face (there are 32 or something in total) the officer/crewman has assigned, and a slider to change it to any other. I believe the crew files have a number for each officer in the crew that indicates which graphic is used in the crew manager while in base and at sea.
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This has been on my "to do" list for about the last four releases. Problem is, targa image format is not natively supported by my programming language, and I haven't been able to find a component that is a) free and b) small footprint, that can. Whenever I can achieve this, it will be part of a release, even if by itself!
Quote:
Originally Posted by Mikkow
2. Ability to change 'surrendered' back to 'killed' status.
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You can achieve this manually - open SH3Cmdr.ini and at the end of the relevant Commander's name under the "CAREER DETAILS" block, change the 1 to a 0.
Quote:
Originally Posted by Mikkow
3. Those lovely random events that can happen while docked to your crew - they are one of my favourite moments. More random additions/events would be fun. Examples: You yourself (commander) in accident/illness - career ended or postponed as a result. Accident during maintenance adding many extra days to the docked time and potentially injuring or killing crew.. Base bombed by allied aircoverage. Perhaps events leading to you and crew, or just you, to be assigned a new boat.
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These are all great ideas. But this is one of those balance things. Personally, I'd like to simulate base bombings, particularly as the war progresses, but some players may not like losing half of their crew in one hit.
Players may also not like being taken out of the game any more frequently than that provided by the current realistic career length option. Although, I could randomise the retirement reasons a bit - same probabililty of retirement, just different reasons for it. Would be a bit of work though as it's recorded in the Personnel Files and so will need text and other flags set. I'll have a play, but won't promise anything.
I'd also like to introduce an element of sabotage/poor repair work resulting in breakdowns at sea requiring an earlier than anticipated return to base, although I don't know if this is possible. I'm sure that I could simulate this by reducing the hull integrity value, but how realistic would that be? Surely, as equipment can be damaged at sea, we should be able to set it to damaged before going to sea? Anyone got any answers?
Anyway, I'm open to what you guys want.
Quote:
Originally Posted by 999-Jay-999
I can not think of anything specific to include, but to remark that any further skins that have become available since last release of SC could you include in your next release.
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Would love to, but I'm not across what is now out there that's new (I haven't been keeping up as much lately). I'm open to suggestions...