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Old 10-10-11, 04:41 AM   #2
Lt_Werner
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Join Date: Feb 2005
Posts: 29
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Same here. I posted a SOS in the mod order thread (below). I have now hydrophone spottings when surfaced. I fear that the mod order is not working properly.


I am confused with the TDW mod order. I did as TDW suggested in mod post. That means FX, NewUI TDW, IRAI, IRAI no hydrophone no aircraft spotting. But in some threads and one user and even TDW suggests IRAI, IRAI addon, FX , NewUI TDW. The problem is, I have now hydrophone contacts when surfaced. So something is not right with the suggestion. I am abit confused about the whole thing. Below is my mod order.
What is the correct mod order for TDW mods. Please help!

Generic Mod Enabler - v2.6.0.157
[F:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Reboot's Water Drips 1.1
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
No Damn Bubbles, No Damn Halo Mod
Environment 5.0 MOD
Critical hits 1.1 Torpedos
Critical hits v 1.2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
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