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Old 12-08-05, 07:33 PM   #611
timetraveller
Beach Leaf
 
Join Date: Dec 2004
Location: Atlantic Shipping Lanes
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Quote:
Originally Posted by CB..
TT many thanks for the efforts--best i could find was reference to the centre of gravity in the sim.act (not bouyancy i know but )

SH3sim.act
0340d0 gravity center horizontal position [>0] 1=FRONT 0.5=MIDDLE 0=REAR

which i was toying with the thought that perhaps if the sub c-o-g was shifted slightly to the rear it might rest slightly nose down in the water when submerged--then setting the all stop speed to 0.2 knots it might- if the game works like this- slowly push the boat deeper--or it might just move thru the water at this funny angle without changing depth --depends on the dive planes really do they actually work or are they eye candy etc?
allso depends on wether i've understood the C-O-G modelling correctly--

what do you think---are those entrys just reference or can they be edited--?
It's definitely worth a try. I believe the devs originally wanted the dive planes to work, but maybe cut it short at the end to get the game out. Everything is in there dive plane -drag, effect, etc. Even the dive plane bubble in the control room.

Changing the FR center of gravity might work. Yes, I think you understand it. Two kinds of c-o-g in game, FR (front to rear), and gc_height (height above bottom of boat). Also, great idea on setting the All Stop to .2!

Try setting fr_ratio (SH3 Inspector can do it) to a smidgen under .5, maybe .45).

Good luck.

TT
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