The thing with the disappearing smoke...
If I make the ScalableParticleEffect-LifeScale into a large value such as 10 or 15, then the column will be enormously tall. That's what we want, yes, but then the whole smoke column disappears when I use freecam to look up a few degrees. Same thing also happens with periscope. If I look back down again, then the smoke reappears. This is not a good effect...
But the problem goes away if I make the ScalableParticleEffect-LifeScale into a lower value such as 4 or 5. The smoke won't be as high, but at least it won't flicker on and off. And I think it is reasonably high enough, by my estimation, it is still 100 meters tall. Stock smoke by comparison is only 25 meters tall.
Iambecomelife, do you have any pictures of your smoke?
What's the fps like?
What do you think about it?
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