Quote:
Originally Posted by HEMISENT
TT
I was just thinking about that. I'll give it a shot in your mini tweaker. I'm like some others tho and have never pushed my boat to that depth level, I usually hang at around 160 - 200m. More later
CB
I have changed everything over to your current setup per you recent post. Works pretty much as advertised except I still am experiencing no pinging/active searching by escorts. Is the pinging dependent on crew rating, type of ship currently involved, ship speed, random ???
I'm lost on this one. I'm testing campaigns only.
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i have my crewrating set quite low in the campaign.rnd
i have all the DD's at Crewrating=2
if you have yours higher then i reckon increasing slightly your
Noise factor in the hydrophones section of the sim.cfg should encourage them to use their sonar--
or lowering a little further the max rpm for the electric engines with the mini tweaker--
they only seem to switch to active sonar when they aren't getting any usefull hydrophone info--so it's i believe a matter of balancing the effectiveness of the hydrophones with the crewrating noise and or max rpm of your subs electrics to create the moment when they decide to switch to active--
they use their active pretty much as normal for me with the crewrating at 2
it's a matter of tinkering a little
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TimeTraveller!!
i wonder if there's a bouyancy entry for the u-boats--?
as they sink when major flooding is going on i was wondering if this was something that could be tweaked to give very very slight sinking when the boat is undamaged as this might have the boat sinking whilst submerged and at all stop---or force periodic depth changes to stabilise the boat--
i'm hoping of course this doesn't come into play whilst on the surface--and that's calculated slightly differently?