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Old 12-08-05, 01:20 AM   #8
JScones
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Join Date: Apr 2005
Posts: 5,501
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Quote:
Originally Posted by marhkimov
It's really quite simple to make something JSGME compatible. That's why everyone does it.

I'll use for example, your Hurri sounds. Each name is a folder or file.


Hurricane_Sounds
--data
----Sound
------Hurricane airplane.wav
------Hurricane airplane Damaged.wav
readme
pictures (optional)

In other words, your sound files go into the "Sound" folder. The Sound folder goes in the "data" folder. The data folder goes in the "Hurricane_Sounds" folder. The readme and pictures (optional) go in the "Hurricane_Sounds" folder.

When you're done, zip or 7z the "Hurricane_Sounds" folder
Also, if you don't want the readme or pictures to be copied into the game (and why would you?) plonk them into a folder titled "documentation". That folder is ignored by JSGME. Thus:

Hurricane_Sounds
--data
----Sound
------Hurricane airplane.wav
------Hurricane airplane Damaged.wav
--documentation
----readme
----pictures (optional)

There's two good JSGME tutorials here (one's in a link half way down) if you get into trouble.

BTW, there are many mods released prior to Sep that are JSGME compatible. JSGME first came out around late-April this year.

Quote:
Originally Posted by capt-jones
nine times out of ten if "data" is the next chain of command in the mod file folder it is compatible The latest JSGME-version :hmm: i think
Yup.
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