@Hitman: Your ideas are good and nearby. But I must jugde your ideas by my ability to program them!
LGN1 and me discussed hundreds of nearby ideas, and of course we had the same idea as yours. Only problem: The praxis. I currently cannot "beam" waypoints. I also cannot change the AI-Subs course and speed. Only possible: Beaming the AI-Subs. It was the hardest part of all. Hundreds of lines of assembler, and I must admit that I'm not willing to add another hundreds of lines to beam waypoints.
Since it's not even necessary!
Instead of moving the AI-Subs, I gave them a huge gunnery radius of 6000m and eagle-eyes, even in the dark. This fully compensates the fact that they don't move. No need to move into the directon of the convoy, since the convoy moves towards them. The effect is the same:
Boom!
It is sufficient and desired that the convoy comes in gunnery range of only one AI-Sub, since it has the power to sink up to 8 ships (depending of some random numbers). My only AI-tweak was indirect, by making the Subs blind for some random time intervals and let them see for other times, so that it seems the convoy ships are attacked by random.
Did you play it in the meantime? If not, I suggest to try it.
I am at my limit. More than this compromise I cannot offer at the moment, but everybody is welcome to enhance the mod.
Last edited by h.sie; 10-03-11 at 05:04 PM.
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