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Old 10-03-11, 05:05 AM   #2303
h.sie
Admiral
 
Join Date: Jul 2008
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@Makman: I decided to write in the forum instead via PM:

I know that your intentions were not to point out the weak points of my work. Your intentions are constructive and positive - no doubt.

But my (naive) hope was, that noone discovers these sonar lines. I personally don't like them, because in my opinion the player should not know about the exact position of the AI-subs, and he also should not know, how many AI-Subs there are, and that the AI-Subs don't move after the player has directed them to their final interception position with his course estimations. Our mod uses the players imagination ("other Uboats lurking around here, actively searching for the convoy"), and this imagination could be destroyed.

Thus, I was disappointed as you mentioned the sonar-lines and that the AI-Subs don't move during the attack. But most of the players will surely discover that by themselves - without your help.

So there is no problem at all with your post. Thanks again for your testing and your kind words.

The more knowlege you have about how the mod works, the more disenchanted you'll be.

Very worse for LGN1 and me, because we know every detail. But I think it is possible to *forget* the knowledge how the mod works internally and to create a new imagination of wolfpack action after some time.

The battle itself indeed looks as if there were wolfpack subs lurking around - and that's the most important thing.

Yes, I am at the *limit* with this mod at the moment. More is not possible in my spare free time and with the (still) restricted knowledge about the sh3.exe.
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Last edited by h.sie; 10-03-11 at 07:26 AM.
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