You know, I forgot how difficult it can be with a rookie crew, nobody above seaman first class in the after torpedo room. But I missed some shots from the forward torpedo room too!
Was shooting at a lurking DD, sitting silent at night with his motors off. I noted his position, came up from deep and looked with the periscope and sure, there he was, thinking he'd catch me. I closed to 500 yards, shot three and he made like a dragster, not starting his motors until the torpedoes were halfway there and still was able to scoot out of the way. I didn't think that was possible or I would have shot more than a 100% spread.
What you forget when it's been awhile since you've played!
Still, a cruise with 6 merchies on the ocean floor and over 27k tons is no failure. Rabaul surely was a happy hunting grounds. Would have been much tougher toward the end of the war when the Japanese get much better with their escorts. The game models that well.
Note the mods list. I've just loaded up TMO 2.2 and RSRD 5 for the first time and going back out in a couple of minutes.
How do you like the report from SH4 Report 3.1 beta, by Kim Ronhof? There is a later version but for some reason he wouldn't give me permission to post it here. So I don't use it and haven't posted the new version. 3.1 beta is in the Subsim Downloads section. Works great.
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