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Old 10-02-11, 06:30 PM   #5
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
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Quote:
Originally Posted by sidslotm View Post
After reading one of our submarines I tend to fall in line with the game model. The idea of hovering or simply going along at 2knots at 170 meters like in SH3 is unrealisic. Going deeper than the engineers licensed 90 meters would have been scarey
And here's why: http://en.wikipedia.org/wiki/Submari...n_and_trimming

Quote:
Originally Posted by NipplesTheCat View Post
Well that makes sense then. It does seem to be below about 170 or so as you said. As long as its not just me, im aware of it now so ill be careful. Thanks.
I tend to keep it between 150-160m. 170 is the buoyancy cutoff, but close-range depth charges cause water disruptions that force the boat a little lower in the water. Above 170, these disruptions are overcome with trim (unless there are too many close together) and the sub returns back to your set depth.

If you take a few DCs close to the boat and they push you below 170 you can be in trouble fairly fast (especially if you're running TC32 to speed up your escape)!
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