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Old 10-02-11, 06:41 AM   #2292
Stiebler
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Join Date: Oct 2005
Location: London, UK
Posts: 1,237
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@H.sie,

I have now managed to see wolf-pack attacks with the Alpha-2 patch.

With the default 'lite' version, it was very easy to get the wolf-pack to attack, with occasional convoy reports, and I had no trouble in shadowing the convoy.

With the 'lite' version ticked off (= realistic), I had to make several attempts to see a wolf-pack in action, but finally I achieved it. It required eight transmissions at about 1-1.5 hour intervals before I was released for attack, after which the pack sank four ships.

During one unsuccessful shadowing mission (realistic mode), I was ordered to shadow all through the afternoon, then all through the night, and then into the following day. Is this correct (programmed) behaviour?

Likewise, in campaign mode, it was very difficult to cause a pack attack. Indeed, I have yet to see an attack by wolf-packs in campaign mode with Alpha-2-Realistic.

Another minor issue: in en_menu.txt, item 4872 states simply 'signal acknowledged'. Elsewhere (4876), we have 'Signal received. Continue as ordered'. Are these signals intended to ask the player to continue shadowing, or to attack the convoy? It is not clear. In fact, I abandoned shadowing after receiving these two signals in succession after two shadowing reports, but, after looking at the en_menu.txt file, it seems that the signals intended the player to continue to shadow. This needs to be made clear.

We really must congratulate whoever it was (LGN1?) who fixed the files for the AI U-boats. Their torpedo-like gun attacks are very realistic, and I spent some time in camera mode watching a destroyer fire guns at one of the AI U-boats, invisible in the darkness. The overall effect is superior to that of Sergbuto's original VIIA AI U-boats, where the Allied ships all started to fire on one another, and half the convoy was destroyed with gunfire. The new VIIF boats give a much better result.

Concerning contact reports of convoys by player U-boats:
I have no trouble with NYGM in making a convoy report on the single-mission convoy as soon as the first escort (and nothing else) is in view.

However, in campaign mode, it is a different story, even with similar visibility (light fog) and wind speeds (12-14 m/s). The U-boat really has to see several ships of the convoy before you can send the first contact report, and often you have to get in close to the convoy even to send a second contact report - one escort in view is not enough. It seems that campaign and single-mission modes operate differently in the way they handle detection of convoys.

I tried changing the scene.dat file in NYGM back to an earlier and inferior form, similar to stock SH3. This made it harder to send a convoy contact report!

I hope this helps. In any case, congratulations again to you and to LGN1 for such a brilliant new mod, for so long desired by the community.

Stiebler.
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