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Old 12-07-05, 04:20 AM   #15
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
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Default Re: Taking requests for the final SH3 Commander

Thanks everyone for your kind words.

Quote:
Originally Posted by marhkimov
Quote:
Originally Posted by JScones
- Fix which forces correct Mediterranean water textures when playing career in 29 Flotilla...
Does that mean I won't have to put an extra set of Environment files in the flotilla folder?

It'd be nice if SH3Cmdr automatically "swapped" the files med and atl files.
We've implemented your method - ie adding the files to the 29th Flotilla folder. It will come standard so you won't need to add any more files.

Of course, what we can't do is change the env files mid-patrol if you sail through Gibraltar. That's an SH3 limitation.

Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by P_Funk
Would this so called expanded patrol log be anything like one where we can write in our own comments?
Yes, just what I wanted. KTB entries. And when displayed, they show up on KTB-like pages, with the appropriate letterhead and columns.
You've seen the latest SH3Cmdr HTML Patrol Logs? They were modelled on actual KTBs. They'd be tinkered with to be even more accurate with weather reports and such being added to the second column.

Quote:
Originally Posted by P_Funk
Would this so called expanded patrol log be anything like one where we can write in our own comments?
Maybe. At the least you'll be able to edit it.

Quote:
Originally Posted by chris911
Maybe a nice feature would be a tool that Helps the skinners to have multiple paletts of skins for each ship in serveral years which could also have a libary of skinns where we could add new ones and set starting dates and ending dates for those tgas.
Can't this be done in the same fashion as my response to gouldjg's changes above? SH3 Commander includes the Merchant Variety Pack which I *think* is similar to what you are getting at here. Having different ship/u-boat skins for certain date periods is currently doable.

Quote:
Originally Posted by baxter
Is there any way to also be able to alter the patrol grid for the first patrol?
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Originally Posted by Deimos01
My suggestion. You already have where you can adjust water density. Any way to do the something similar for the sky. That way those of us that have dark monitors can lighten the night sky without having to screw with our monitor settings.
Quote:
Originally Posted by coronas
Could be some crew with experience when I begin a new career?
I'll consider these.
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