Quote:
Originally Posted by CCIP
Have you tested that theory of what kills the FPS - number of sprites vs. size of sprites?
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Yes, and both do kill fps. I also think that sprite size contributes a lot more. Ever since I reduced my sprite sizes to 32x32, I can fly the freecam through the smoke with no problems. With 128x128, I would be watching a slideshow if I did that...
But they both have a pretty big contribution to fps.
Quote:
Originally Posted by CCIP
If it's the number, which it probably is, I guess it's just a matter of reducing the smoke rates and increasing the size and opacity of the sprites.
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Good idea... I will mess around with this.
Man, I'm getting pretty jazzed up about this!