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Old 12-06-05, 08:35 PM   #1
Marhkimov
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Join Date: May 2005
Location: Bay Area, California, USA
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Quote:
Originally Posted by CCIP
Have you tested that theory of what kills the FPS - number of sprites vs. size of sprites?
Yes, and both do kill fps. I also think that sprite size contributes a lot more. Ever since I reduced my sprite sizes to 32x32, I can fly the freecam through the smoke with no problems. With 128x128, I would be watching a slideshow if I did that...

But they both have a pretty big contribution to fps.



Quote:
Originally Posted by CCIP
If it's the number, which it probably is, I guess it's just a matter of reducing the smoke rates and increasing the size and opacity of the sprites.
Good idea... I will mess around with this.


Man, I'm getting pretty jazzed up about this!
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