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Old 12-06-05, 05:43 PM   #50
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
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Quote:
Originally Posted by timetraveller
Quote:
Originally Posted by gouldjg
Hey TT

Thanks for those crewmen files

I can make them last longer, thats for sure. But floating is still hard to do.

When I set weight, the men fly about 500 ft in air and eventually fall once the blast has disipated. It was funny but not very good for a mod.

I set the weight back and tried depth bias for a guess but nope.



I was thinking that maybe the floating_boxes had different settings i.e. water interaction and if these could be copied to apply with the crew men?

I will wait till you have sorted the boxes file out and compare the two to see if it was staring me in the face.

Will get there in the end
Sounds good. I see in the debris.dat file there are references to 8 boxes. Each has 3D object references and I'm hoping that I can substitute some sailors for them. hehe

What's s good ship to blow out of the water to give me maximum box debris?

TT
Go onto the bizmarck misssion and kill the nelson. Boxes always appear

Yes, I like your idea.

If 8 Boxes then hopefully one can be replaced by sailor. If this works then there maybe some hope for lifeboat mod
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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