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Old 09-25-11, 02:35 AM   #5
Flaxpants
Ace of the Deep
 
Join Date: Jun 2010
Location: Koh Samui, Thailand
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I play RFB 2.0 RSRDC and my current game date is May 1942.
I have had only 1 () dud torpedo on my last 3 patrols, which were all very succesful in terms of tonnage, and on each patrol I fired all of my eels.

I attribute this to using the contact/magnetic setting only, and not the contact only setting (though I will fire them as if they were contact torpedoes). Also I make sure the torps impact the target from between 45 and 70 degrees. Any steeper angles than that increase the dud rate dramatically. For me duds are not an issue.

Or maybe I've just been incredibly lucky.

Quote:
Originally Posted by White Owl View Post
I'm pretty sure the chance for duds is mod-dependent. Reading up on RFB 2.0 I saw the chance of a dud is greater with fast mk 14s, so I only use the slow setting. Add 10-15 feet to the depth, always hit at a shallow angle instead of T-boning them, never use contact influence, and set to slow speed... so far my mk 14s hit and explode more often than they don't. Sometimes the target ship can dodge one or two torpedoes, but rarely all four.

I know it's kind of cheating, though, since a real sub skipper in '42 didn't know exactly what the problem was with the torpedoes.
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