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Old 12-06-05, 11:39 AM   #569
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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Quote:
Originally Posted by Col7777
CB,

Your thoughts/advice please, did you read my above post where I said, if a line is edited out of the Sim.cfg using the ; I'm thinking the game might use the default from the Sim.dat file.
I'm wondering which lines you recommend if any to edit out to try this, I tried a few but I might be editing the wrong line, it might have been my imagination but there was a bit more aggression from the DD's, I used the stock Sim.cfg btw.


yup Col that's basically the trick i'm relying on by using these hydrophone section entrys (or where-ever the game gets it's defaults from at leat even if not from the AI_sensors.dat)

[Hydrophone]
range factor=1 ;[>=0]
fog factor=0 ;[>=0]
light factor=0 ;[>=0]
waves factor=0.2 ;[>=0]
speed factor=0.5 ;[>=0]
enemy speed=0 ;[>=0]
aspect=0 ;[>=0]
noise factor=1.0 ;[>=0]
sensor height factor=0 ;[>=0]
already tracking modifier=20 ;[detection probability modifier]
decay time=150 ;[>0] already tracking bonus decay, in seconds
uses crew efficiency=true ;[true or false]


note there's NO sensitivity entry--which is why (using your discovery ) the phones get a substantial boost--which was task number one for me--



i think i have now a set up which i would be happy (if i was going to release a mod) to call DES1 for SH3

based on prolonged experiences in campaign patrols--

one--
the DD's are doing their job--as they have a RIGHT to do--they are not fast asleep untill you get detected--they are pernamently on duty -as far as the events you percieve in the game go anyway-- your just another "possible" sub contact to the DD's - not GOD
two--
it is possible to get well within torp launch range 2 - 3000 metres of a convoy undetected---the "detect-O-meter" may be red tho--
but being in the right position for a torp attack is extremely difficult as the DD's know where the best positions are and are usually there before you--
making this extremely dodgy--
three--
any torp attack on any convoy results in an instant response from the DD's-- usually a very dangerous one--if you had one DD sniffing aound before the torp attack --you suddenly get a whole lot more coming over and joining in--resulting in dangerous and effective DC attacks on your approximaite location--and it's possible to evade these attacks and lose them again (the degree of difficulty depending on the date and how much you use the AIDS external view etc etc)
four--tonnage is no trivial matter to accumalate--
and allways involves risk-
five-- the entire situation during a convoy attack is extremely fluid-- and impossible to predict--it could ALLWAYS go either way--
six--
LOL-- the little sub detection meter--is now a HUNCH-O-METER
you now have a hunch that you have been detected--not a definite comfirmation-- which is a whole lot more fun---
seven--
the decoys are VERY effective -- but this comes at a price--deploying a decoy is a great way to confuse that lone tracking DD into dropping his DC's in the wrong place--BUT don't expect him to be a LONE DD for long once you've deployed a decoy-- oh no--you just 100% CONFIRMED your self as a definite sub contact---and the other DD's are now going to get involved--and they have the right to do this--a decoy is SUPPOSED to attract attention after all--
so the decoys are more fun to use--and are highly tactical

and finally ALL these effects are there every time i play a campaign patrol--

i get far less tonnage -- and have far more fun--not a set up for the faint hearted tonnage kings!!--
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