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Old 09-25-11, 01:10 AM   #4
White Owl
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Join Date: Aug 2011
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I'm pretty sure the chance for duds is mod-dependent. Reading up on RFB 2.0 I saw the chance of a dud is greater with fast mk 14s, so I only use the slow setting. Add 10-15 feet to the depth, always hit at a shallow angle instead of T-boning them, never use contact influence, and set to slow speed... so far my mk 14s hit and explode more often than they don't. Sometimes the target ship can dodge one or two torpedoes, but rarely all four.

I know it's kind of cheating, though, since a real sub skipper in '42 didn't know exactly what the problem was with the torpedoes.
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