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Old 09-22-11, 04:23 AM   #22
Skybird
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Join Date: Sep 2001
Location: the mental asylum named Germany
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I still take fun from trying to finetune a car in GTR-2 via the original MOTEC interpreter software. The sim produces a overwhelming ammount of physical data, which gets then presented and analysed in the original analysis software of the pro teams in reality are working with. Can'T say I am good at understanding all the technical stuff, but I learn a lot just from being occupied with the matter.

That is simulation, too!

Learning a complex cockpit module and realistic procedures in FS9/FSX (none of the Microsoft default airliners, but the real good stuff by PMDG, iFly, Level-D coming with hundreds of pages in their manuals) - that is simulation, too.

If you are after mission drama and battle hectic - I use to get wet sweat-soaking hands when things get really tight in Steel Beasts Pro (and a spasm in my tongue from all the cursing and swearing ). Battle-wise, a crowded close distance battle in SBP beats everything I ever had in any other game or sim.

And then there is always the option to ignore old graphics and trying to get a copy of "Flight of the Intruder" running.
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