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Old 12-05-05, 02:05 PM   #58
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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After some reading i found the kilo is good mainly for attacking ships. submerge speed is only 20knots, torpedos distance is only 20 knots and if i were to come across a seawolf or 688i i should avoid? or have a Akula around to help. Have i got a huge disadvantage going up against a seawolf or 688i in my diesel boat? Im practicing using the mission editor and setting up some missions with lots of destroyers a Nimitz carrier and 1 or 2 688i's in the Gibraltra.
The Kilo is at a signifcant disadvantage in ASW because of the short range and limit numbers of its wireguided torpedoes, and especially, its lack of a Towed Array, the primary sonar system used to detect, classify, and track submarines. However, the Kilo Improved does have the advantage of being [perhaps, maybe] at least as quiet as the SeaWolf (a submarine that costs 4.3 BILLION dollars MORE than the Kilo) at low speeds, making the Kilo a very difficult opponent to find and track.

In ASW against the nuke boats (SW, 688i, and Akula I/II), the Kilo is a bit of the odd-card. In terms of your tactical options, I would try to avoid detection at all costs by staying slow and changing your depth above and below the layers. If you are detected and fired upon, it will then be at close range, and you have a chance to score a kill with your shorter ranged torpedoes. But it is hard to be aggressive in a Kilo in ASW, since, as you pointed out, it is designed for ASuW (anti-ship). However, one notable exception to this is in shallow water, where a Towed Array cannot operate, and where a Kilo is designed to perform the best. In that environment, you have a good chance to win in ASW, since your quieting is superior to that of the nuke boats and your sensors are only somewhat less sensitive than the non-Towed Array sonars (sphere and hull) of the other boats, and in general most detections are at shorter range near the coasts.
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