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Old 12-05-05, 11:48 AM   #8
timetraveller
Beach Leaf
 
Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
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Quote:
Originally Posted by CCIP
Excellent, that's the sorts of things I was hoping you'd find.

Myself, I'd gladly go for a bit more smoke from the stacks. Although what I'm really interested in is smoke from damage.

Heck, it'd even be great to have larger explosions for ammo ships, too

What kinds of settings are there? Is it the number of sprites, or size of sprites, or both? And their distribution?

If this works, I'm sure particle effects could be revised very nicely without affecting our FPS too much.
Yes, smoke, fire, and oil should be able to be modded quite easily. The important values seem to be:

Life or Lifetime (length of time on screen)
Opacity (transparency of the particles)
Rate (the rate at which particles are generated)
EmissionArea (area from where particles are emitted)

Velocity and WindCoef (wind coefficient) are in there too. And a ton more values, most of which are of lesser importance.

This should be a ton of fun to tweak.

TT
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