wowser, well not sure i would call it SH 6 but i have a few things i would love.
MP. All mission data uploaded to a server where you can put in personal notes, and keep track on all who play the game, both sides.
A more mod friendly structure, maby with a "default" interior modders can use as place holders. kinda like
choose country (sets the txt on guages to set country)
Also give a default country based interior)
Torpedo tubes, ads or retracts the number of tubes for sais player made submarine.
Each player createt unit must be cleared by the server( no super ships)
High ranking members can create and give missions to other players (player controled BDU, IJN allied HQ`s) all run by rank.
No limit world map. All countrys if they are createt can be used.
More easy creation of ports and general terrain. Modular struture for implementing AI units. Create, upload server clearence online (would add loads of AI units fast, sea, air and ground.
Crew manegement ala SHcommander....... <--- me likez my crew lol
In all create a platform where the structure are set so it is easyer to add content (almost down to like CFS1 and 2) but where the server administrator can set the parameters of acceptence of units.
Burning sea, the ultimate WW2 submarine game.
Join a unit accept orders from high command.
Radio in for suply or enemy movement.
Launch recon planes or bomb targets while command the mighty I-400
Open user interface. Add units or countrys, command a Russian or Italian submarine
Easy to use modification tools that alows for player createt content to be implementet with only litle work.
Climp the ranks, end up as unit commander creating and sending out mission orders to your unit.
World map, only depth and range are the limit.
Add harbours and AI trafic, be apart of creating and evolve the world.
Play the missions online, ofline or as cooperative, after missionis complete you just click uploads and the mission details are showed on the map.
Difficulty. Choose how hard you will play the game. Choose from realistic to easy, it is about promotion points. Playing it easy will require more points to advance, playing it full blown realistic will alow for you to advance faster. Fot those who cant do the math, you can choose not to have manual shooting, but it will add a few more points to that flotilla desk.
Dynamic world, what you sink, you sink, you can change history
1 vs 1 submarine engagements
crew manegement. You are the commander, put your crew up for promotion, award them medals, send them on training. You are the commander, but your submarine are never better than its crew
You have the tools, do you have the nerve??
This is a simulator, you can overstress the engines, your crew can get sick. Use the option random failures, you might end up having to turn back, you might even have to leave your submarine, but this is the burning sea.
Join other players, your choise, your submarine, your torpedoes
well you get my idea lol
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IJN rules, but peabody makes it float!
"TAKAO" Status: work in progress
Last edited by TBear; 09-18-11 at 01:51 AM.
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