View Single Post
Old 09-18-11, 12:03 AM   #145
Hans Uberman
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

My dream SH6:
  • Atlantic & Pacific campaigns either right off or via expansion pack. (German, U.S. subs, and maybe even some Japanese ones.)
  • No serious bugs. Release it when it's ready or near ready and continue to patch it.
  • No connection-required DRM
  • All the major model subs and variants. Not just a Type VII, but the IX, XXI, XXIII, etc... Also, if a sub variant has an improved crush depth, include it. No generic stats please.
  • Toggle option for subs that didn't see any action or were not built. (Type VIIC/42, etc...)
  • Multiplayer with decent netcode. Voice chat appreciated, but not required due to plenty of third party options. Include the ability to play on the same sub, or on different vessels.
  • Campaign editor
  • Built-in support for mods, and more developer assistance with modding. (Forum advice, etc...)
  • Ability to output career stats, and info on the crew to a .html file and official web site.
  • Proper thermal layers, active/passive sonar, and no obvious cheating on the part of the AI to get the job done. No "magic" hydrophones or sonar that let you or the enemy detect things through islands.
  • If a sub has a unique ability, include it. Creep motor on Type XXI, extra diesel engines on the Type IXD2, Schnelltauchback (Fast diving deck), etc...
  • Ability to save near land, ships and underwater without causing save file corruption.
  • Proper Type XIV "Milk cow" implementation. (Continue the same patrol once restocked.) Ability to off-load seriously injured crewmen, and get minor repairs due to replacement parts.
  • Anti-sub aircraft with acoustic torpedoes in late war. I'd curse their existence, but they were supposed to exist.
  • Show the men moving the torpedoes when utilizing external reloads.
  • Ability to walk around sub, but also the option to teleport to stations like the older games.
  • Rescuable/capturable ship crew, downed pilots, and option to drop them off on shore or at a port.
  • Let us see all the compartments in the ship.
  • Optional, but not required "Story mode" campaign featuring a bit more of the life of a Captain in and out of the boat. Dialog choices could influence procurement of extra weaponry or early upgrades, new crewmen, etc... They could include a rival captain to compete against, a romantic interest, insubordinate/panicked crewmen, etc... While resupplying at a Type XIV "Milk Cow", you could get news/chat with their captain, etc... As American or German captains, you could stop in town at the local pub/bar, and be reminded of the changing world at "home". News reels can be played to further certain events. Enemy propaganda broadcasts can be listened to while at sea.
  • Realism option for rare crew injuries between patrols. Man temporarily replaced due to broken leg while skiing or illness.
  • Built-in support for custom sub markings. (Emblems, picture in "cabin", etc...)
  • What you sink has at least some effect on the war. If you patrol a particular area all the time, they will increase their sweeps of the area for a while. If you sink the "Hood", Yamato, or Bismarck before they should be sunk, they will not appear later. (Comparable replacement vessels may eventually appear though.) I don't think I'd want to be able to change the final outcome of the conflict, but some level of change would be satisfying.
  • Biologics. Whales, dolphins, sharks, etc... This includes hearing them on hydrophones.
  • Built-in support for removal of deck gun(s).
  • More accurately modeled aircraft. No B-17s that can execute turns, and loops like a P-51.
  • Random battle events. Air battles, ship engagements, etc... Aircraft that come to your air sometimes if you're near a friendly airbase.
  • Wolfpack assaults on convoys with friendly AI subs.
  • Proper dive times, speeds, crush depths, ranges, battery life, for vessels.

So yes, I would love to see a SH6, but only if it wasn't a cash grab or rushed project, and actually offered us something worthwhile. Obviously, with the sub simulation market being so small, a product like the one I describe would never happen, but it's nice to dream.
  Reply With Quote