Quote:
Originally Posted by marhkimov
I think our only way to fix DD behavior is through the hard-coded files themselves. We keep looking for a simple way out by changing the effectiveness of their weapons and equipment, but I don't see how it will work.
For example:
By the default behavior of DD's, I'm going to assume that they are programmed to drop depth charges whenever they lose contact with the u-boat. That is why by default the minimum angle was set for 170. Because when the u-boat enters into an angle >170, the DD is programmed to drop his depth charges, and by that time he will be right above your head.
That's the problem with changing it to a lower value, i.e. 150. When the u-boat enters into angle >150, the depth charges will fall, but obviously the DD will be waaay behind you if his minimum angle is 150.
Do you guys follow?
So yeah, nerfing sensors to 150 will make him lose you, yes, but it will also screw with his ability to successfully drop DC's on you... And I have a feeling that is not what we want.
And this is just a small example. Other "nerfs" probably produce other minor side effects too.
I'm hoping someone will crack the behavior hard-coding. It's the only way...
|
I am not agree Marhkimov....
I tryed with values reduced down to 100/105/110, and they droops the dc at good place.
The reduction in angle only make they losse contact with you early or later, then they stops to make corrections into their curse to follow you.
For that i was useing 200 min range in both sensors and was enforced to reduce the value for active to 50, because they never ram my tower.
In other way..... if they launch the dc when are at 170* at side of you, the dc never will hit you.
The reduction in angles make them losse contact and stops to make coreections, then the dc always drops at back of you, in a side attack, i think so..... due to that the dev. team had set those high angles, but in this way they become Ubber DDs.