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Old 12-04-05, 09:47 PM   #533
Marhkimov
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Join Date: May 2005
Location: Bay Area, California, USA
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I think our only way to fix DD behavior is through the hard-coded files themselves. We keep looking for a simple way out by changing the effectiveness of their weapons and equipment, but I don't see how it will work.

For example:

By the default behavior of DD's, I'm going to assume that they are programmed to drop depth charges whenever they lose contact with the u-boat. That is why by default the minimum angle was set for 170. Because when the u-boat enters into an angle >170, the DD is programmed to drop his depth charges, and by that time he will be right above your head.

That's the problem with changing it to a lower value, i.e. 150. When the u-boat enters into angle >150, the depth charges will fall, but obviously the DD will be waaay behind you if his minimum angle is 150.

Do you guys follow?

So yeah, nerfing sensors to 150 will make him lose you, yes, but it will also screw with his ability to successfully drop DC's on you... And I have a feeling that is not what we want.

And this is just a small example. Other "nerfs" probably produce other minor side effects too.



I'm hoping someone will crack the behavior hard-coding. It's the only way...
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