Quote:
Originally Posted by Jamesphillip
Once again, thanks for all your help. I have the following mods:
Critical Hits Torpedo & Gun
Dynamic Environment
Equipment Upgrades
FX Update 0.0.19
IRAI 1.0.0
KZS Hull Wetness
Lifeboats 2.0
NewUIs TDC 6.7.0 (and several other add-ons)
Open Horizons II
Real Sink 1.0
Realistic Ammo Amount
I have the mods folder in JSGME and all this mods installed there (Checked and all mods start at folder Data). I use JSGME to enable the mods but when I start the game I see no differences. Do I have to start a new campaign or no need to?
|
Hopefully not in that order?
IRAI 1.0.0 is a single unit test version (as stated in the mod thread), get the main one in the first post & replace.
To see the OHII additions you will need to start a new campaign. The rest should be pretty obvious, you should see the options for New UIs on the periscope views etc. Dynamic Environment should also be reasonably obvious.
In JSGME, go 'tasks' and select 'export mod list to clipboard' and post it here so we can check the order etc.
Don't forget JSGME needs to be in the main SH5 folder (and the 'MODS' folder that it asks you to create should be there too) to work. We'll check your list (don't forget to replace IRAI with the proper version) and see how we get on.
EDIT: Proper install order for your above list should be:
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX Update 0.0.19
NewUIs TDC 6.7.0 (and several other add-ons)
Open Horizons II
Dynamic Environment Basemod (of whatever type)
Dynamic Environment optional mods
Equipment Upgrades
Critical Hits Torpedo & Gun
KZS Hull Wetness
Lifeboats 2.0
Realistic Ammo Amount
Real Sink 1.0 [Last]