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Old 09-14-11, 12:55 PM   #8
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
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Quote:
Originally Posted by lazlow View Post
20 mins so far so good installed mods in this order so far and actualy manages to sink a 16k tonn armed merchant cruiser just west of the orkneys

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
Critical hits v 1.2
NewUIs_TDC_6_7_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Equip_Upgrades_AFFOE
MightyFine Crew Mod 1.2.1 Stock faces
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.3
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TDW_Mines_Subnets_Spottable (OH II v1.3)
U-Boat Watch Crew Routine SFX
OH II and Light Campaign Radio Messages v3


i already notice a small diff the game feels less choppy and some things are apearing that were not before so thanks for the suggestion ametlib
HI Lazlow. Are you sure you have the MO patch2 installed correctly. It should not come up on your list like that. When you download the patch open the folder below in yellow. Copy and paste it to your MO folder. This will overwrite/merge it. Then enable MO via JSGME.
Downloads\Magnum_Opus_v0_0_1_Patch_2\Magnum_Opus_P atch_2\MODS\Magnum_Opus_v0_0_1

Or you can copy and past above folder to your SH5 Mods folder and enable it via JSGME.

I have a feeling your mods folder has Magnum_Opus_v0_0_1_patch_2 in it with the next folder being MODs. This is incorrect. Every mod you have in your MODs folder, the next folder should be data.
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