Quote:
Originally Posted by lazlow
20 mins so far so good installed mods in this order so far and actualy manages to sink a 16k tonn armed merchant cruiser just west of the orkneys
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
Critical hits v 1.2
NewUIs_TDC_6_7_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Equip_Upgrades_AFFOE
MightyFine Crew Mod 1.2.1 Stock faces
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.3
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TDW_Mines_Subnets_Spottable (OH II v1.3)
U-Boat Watch Crew Routine SFX
OH II and Light Campaign Radio Messages v3
i already notice a small diff the game feels less choppy and some things are apearing that were not before so thanks for the suggestion ametlib
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Try this revised order:
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MightyFine Crew Mod 1.2.1 Stock faces
Church's NavMap v1.0 - Illyustrator's Version
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_jimimadrids_map_tools
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
OPEN HORIZONS II_full v1.3
TDW_Mines_Subnets_Spottable (OH II v1.3)
OH II and Light Campaign Radio Messages v3
Equip_Upgrades_AFFOE
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-Boat Watch Crew Routine SFX
Critical hits 1.1 Torpedos
Critical hits v 1.2
Re:
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 - MO already has a damage/torpedo screen mod included; if you want to use this one place it as above, but check compatibility with MO & NewUIs with TDWs SH5 Validator (found in mods section) just in case.