Quote:
Originally Posted by gouldjg
Well done CB,
Do you have any specific way that we should be approaching this
|
cheers..
one additional thought might be that the game might work in the same fashion as SH2
ie the different countrys have different AI routines--
so examining the SIDE=0 entry
[RndGroup 166.RndUnit 3]
Type=4
Origin=British
Side=0 <------------here
CargoExt=-1
CargoInt=-1
CfgDate=19390101
No=1
Escort=True
SpawnProbability=100
CrewRating=3
might allso be use-full--- i noticed previously that the escorts don't allways carry the same side entry as the convoy it self
looking at the ROSTER/defside.cfg
here's brief excerpt
; side 0 - neutral
; side 1 - allies
; side 2 - axis
[SideEntry 1]
Country=British
Side=0
StartDate=19380101
EndDate=19390902
[SideEntry 2]
Country=British
Side=1
StartDate=19390903
EndDate=19450825
[SideEntry 3]
Country=British
Side=0
StartDate=19450826
EndDate=19451231
[SideEntry 4]
Country=American
Side=0
StartDate=19380101
EndDate=19411208
[SideEntry 5]
Country=American
Side=1
StartDate=19411209
EndDate=19450825
shows how the american side alters during the war--
all well and accurate and so on-- BUT the campaign.rnd
doesn't allways follow this rule--american and british escorts being assigned as NEUTRAL (side=0) yet still attacking--
regardless of the in game date--etc
plus going into the roster/british/sea folder
and opening the cfg files gives a possible concrete way to alter the type entrys to match any changes made in your missions etc and might help with any problems this creates
brief excerpt from the huntIII cfg
[UnitClass]
ClassName=DDHuntIII
UnitType=4
AppearanceDate=19410601
DisappearanceDate=19460101
DisplayName=BR DD Hunt III
changing both these entrys to the desired type might get past any "check" the game does when loading a mission etc---that's if it has any effect worth a damn anyway--
so if either the type or the side controls in any way the AI behaviuor of the vessels then it might be just a matter of editing this to see what occurs--
if a specific type or side setting does work obviuosly better than the stock set up then a simple search and replace job in wordpad will get the edit job done in a minute or two for the entire campaign file
deleting all the class entrys would allso be simple to test by replacing every instance of the word
class
with
;class
tho not every class of vessel for every nationality has it's generic equivilent
it is possible to add the full range of generic vessels to all the nations by adding the vessels to the nations sea folder--Col worked that one out i can't remember the exact trick--
but in a mission rather than the campaign this should be ok to test against only british and american shipping ( both sides have the full list of generic vessels/aircraft etc available--)
so then it's just play and see i suppose