One of the reasons Half-Life survived beyond the single player game was the interest generated by a vast mod community. The same was true of Quake and Quake II. And a host of other successful titles. The longevity of and interest in any title is greatly amplified by mods. And the support of mods by the developers. There is a lesson here. One suggestion would be to mod the user friendly Silent Hunter III to a modern Subsim.
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