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Old 12-03-05, 07:37 PM   #492
gouldjg
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Join Date: Mar 2005
Location: Manchester UK
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Quote:
Originally Posted by HEMISENT
Quote:
Originally Posted by Col7777
Another thing may be we are missing, we keep saying (ESCORTS) but do you think the type of DD also makes a difference, I'm thinking again what CB said, he got hounded by a corvette but the other DD seemed a bit docile, may be his equipment wasn't up to scratch, just a thought.
I just completed the Happy times mission round 2 using CB's setup this time as previously posted. I noticed two differences between the missions.
Obsevation #1;
Gouldjg's setup the Flower Corvette was reasonably aggresive while the Hunt Class Destroyer was only burning up fossil fuels/only 2 enemy ships participating. I felt very secure at evading with little or no damage at 160m
With CB's setup The Flower was extremely aggressive not exactly dropping pin point but very scarey nonetheless. The Hunt was not as aggressive but definately a player. Also at different times there were 3 enemy ships involved. I very much was in trouble hunted to 170m and looking for more depth.
Observation #2
Gouldjg's setup the stealth meter would flicker from green to dirty green when perhaps someone was getting a whiff. A lot of brown/red/brown as I evaded. My twisting and turning+on and off Silent Running actually seemed to have a benefit. I believed it definately had an effect on the way the AI hunted me.
CB's setup the stealth meter went solid red when the nearest DD approached from my 90deg just as I was setting up my shot. The exact distance was 1500m, I was at PD, 2 kts at SR. Stealth meter stayed solid red the entire time-no variation except a couple times the Flower passed directly over me. It went green for just a flicker then solid red. seemed about the angle directly down from his forward turret.

CB-Do you have any updated settings I can plug in.
Right now I think I kind of like certain aspects of both.

Where do I find the names/designations of the AI hydrophones and what years they came into use?


Absolutely,

My settings are at the moment, only really for passive approach to convoys.

It works as in if I was at PD and going flank, they would pick me up being silly.

I have not yet tried to deal with the DD's attacking me and ways of keeping them interested in me without being too uber.

What we need is ways to make other DD's behave as good as this persistant sod.

How??????

Der Teddy just mentioned a clue that this may have been known but maybe not addressed.

Guys, I am confident that could get the sensors to behave as we want, in any fashion etc. This part is all minor tweaking and when I come to do it, I am confident it does play as it should in game.

What I am more interested in now, is getting the ships to behave in their reactions to their sensors.

Some behave intelligent and some dumb,

Ok, we may be able to boost their sensors to make dumb ones appear to act clever and maybe this is going to be the best we get for a while.

Either way it is a improvement,

I think we need a little brain storming on DD's for a while, leaving sensors out of the picture but not dispelling with possible sensor cheats all the same.

I mean, If I have to, I will find the clever ones and then redo the whole convoy make up.
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