Quote:
Originally Posted by Col7777
As for the sound of your sub, I hated the engine noise and changed my engine sound file a long time ago, I forgot all about this till you mentioned it CB, but I stll get detected no problem.
I read you post CB about the DD's behaviour when they keep stopping for a sound check and when you are detected how one waits while the other makes a charge in your direction.
The one waiting is obviously telling the charger your position, then they swap roles, is this the noise factor or the speed settings in the cfg files?
|
this is down to the speedfactor i think Col---with the weird sim.cfg entrys the destroyers etc can only get a hydrophone contact when they are more or less stationary---but oh boy is is a good hydrophone contact lol ubered to heck and back --
they seem to do this sort of thing normally even when the game is completely stock- so i thought that would be something i'd like to get going to the full--as it's at least entertaining and interesting DD behaviour--
your sim cfg idea

enabled me to give them a really excellent hydrophone that would make the stationary escort uber and the attacking one blind--using the speedfactor= 0.5 ( 0.5 knots max speed above that the sensor goes dead)
luckily this works really well and the AI seem to thrive on it--as it is just asking them to do what they would normally do--but making it a much more vital part of their behaviour--
roger that on the engine noise i did the same thing and quitened down the internal engine noise because i wanted to hear the DD's propellors as they went overhead--that sonar guy doing his constant reports is nice but often he doesn't pick the closest DD and gets annoying after a while-- in fact if you set all the internal sub sounds to silence engines etc ambient and so on you really can hear the DD's by panning the view around--bit weird but actually quite good fun--
i was wondering tho with TT's mini tweaker being able now to adjust the ranges at which you heard the sounds --increae the range of an aircrafts sounds and you hear it from much further away for example--
if you were to increase the range the subs screws were heard would this mean that the DD's would now hear from that range or does the game noty work like that?
he he i wonder about my equipment sometimes so i dunno which is what lol!! :hmm: funny thing about that corvette was that the stationary DD that was feeding it info was one of the american uber DD's you sometimes meet--so it had the strongest sensors-- not sure if this mattered might have done-- be pretty intelligent if the AI adapted and told the DD with the strongest sensors to do the monitoring whilst another did the attacking--would be interesting if it did--dunno tho
on the DD or DE thing i'm not sure --if anything their top speeds play a major role--not sure what else--might be something waitingto be discovered along those lines posibly down to the Class number in the sea ship cfg files--each type of ship has it's own class number--
with this stationary uber- attacking blind set up i have begun to notice during night encounters that the DD's seem to be use-ing star shells far more often than i'm used to see-ing it's normally so rare for me that i would wonder what on earth was going on when i saw one previuosly--
now i'm see-ing the Dd's fire star shells as a matter of course---
the detection meter will go red the DD will sit and listen for a while then fire a star shell over my approximaite position-- somtimes other DD's around the convoy will join in sometimes not-- so that's a nice addition to the night time atmosphere--they don't rush over to the area either they just fire the star shell and monitor the area-- unless i break from silent running of course and start waving at them -- in this set up a full red sub meter just means the DD's are on duty not that they know where you are--