I see some objects (not all) also have an AmbientVolume value defined in their .DSD file. Just wondering how this interacts with the corresponding Volume level in the Sh3.sdl file.
Could be that the SH3.sdl file states the overall max volume, and the separate DSD file the actual level? If changing the Volume value in the SH3.sdl file makes no difference on some objects, I bet that's the case.
TT
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