Excellent!
I thought smoke and things like that were hard-coded, but now that I saw that sound settings like these can be altered, I figured the particles could be looked at, also.
There's a lot of good potential there. From improving smoke to fixing those FPS-killing oil fires.
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Has anyone checked what 'MinRadius' does for the sound settings? It's not like the sound disappears if you get too close to the source. I'm trying to figure out, meanwhile, how to make certain things more audible at a distance from the boat :hmm: