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Old 12-03-05, 11:55 AM   #11
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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Quote:
Originally Posted by chris911
Thats no problem if u take convois that are not random . i did such a thing when i created PQ 17 for a futur HT release.
True, but I'm talking about things that are far from scripted (like the hugely-randomized Improved Convoys routes.

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Has anyone thought about this?

Here's an enhanced version of this: not only use an invisible air unit, but actually take one of Sergbuto's AI uboats and attach an air group to it (which has recently been proven possible). So that you would not only see attacks, but have a chance of meeting the friendly u-boat somewhere in the general vicinity, too :hmm:
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