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Old 12-03-05, 09:35 AM   #470
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Hemisent,

1. Fast moving escorts will not read hydrophones so you can go at flank under the water and they would as in history miss you by miles unless looking for you.

2. I have yet to play with the visual settings so have not yet bothered looking at that part yet but trust me, I will.

3. What you can do is turn up the speed factor in the sim.cfg. Look here

[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.03 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.0

you will notice that the game has set 15 by default. I think they tried this so people will not start saying, "man that DD should never had detected me blah blah blah"

I bet if you set this to 25 or even 30, you will not be so lucky running at periscope depth or lower. The DDs will not have a limit with its hydrophones.

Personally, I am thinking of raising this again as when I was testing.

Try happy times mission with 15 and you will see that the escorting DD will pick you up with hydrophones as you get closer etc.


The rest is unresolved as I am still working on it and weighing up what to do.

EDIT

The speed factor is how fast the ship is going not the sub though I guess most know this.

I just wondered about adding hydrophones to certain merchants hmmmmmmm I wonder what this would do especially if I increase the range.

With the randomness of convoy build, maybe the odd convoy would just happen to include one of these and as I am approaching too fast etc etc, he may, raise a silent alarm and a DD may come over snooping.
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