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Old 12-03-05, 09:12 AM   #465
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by CB..
that's basically it--i'm use-ing the uber effect from the odd sim.cfg entrys to garantue i get detected-- and luckily am finding ways to make that unpredictable --
Store the files a secure place.

Quote:
Originally Posted by CB..
ie when the sub meter goes red---the DD's is just suspiciuos (in gameplay terms) last night i was able to sit at scope depth silent running about 3000 metres away from the lead convy escort- the meter was red- the DD was using it's searchlights BUT it wasn't in any way sure where i was ...........
The sthealt meter was red, sure because you was picked-up by radar ..... i am wrong ?


Quote:
Originally Posted by CB..
so was slowly creeping along trying to get a fix---other DD's were doing the same--the results was i was able to get within firing range of the merchants in real terms undetected--( heck the DD's have got a right to to their job --they must have had far more fasle alarms than genuine sub contacts--
Well, if you was at silent running it may be real, but you must to be licky to be able to manage your attack at that speed, you must to overpass the convoy and wait for them as a sitting duck.
Plus note in AI_Sensors, sensors has a ceiling, how do you have adjusted those ceilings ? are enought up to detect you at periscope depth ? Try adjusting them to zero......... those false contacts may be due you are in the limit, actives are set at -10m, may be your periscope depth is set at 12 ? I use 13m.

Or may be to a some radar contacts, remember if your scope is under 1m it is not detected, when the waves moves and surface moves, your scope elevation rise and down, may be the cause of those false contacs ?


Quote:
Originally Posted by CB..
mind you i surprised by the lack of aggression in the single missions that folks have tested--it may be that this is only a good soloution for convoy escorts where the AI tactics incorporate slow moving and even stationary DD's (the DD's hydrophone only being uber whilst the DD is stationary)
That can be a problem for single mission adjust.... :hmm:


Quote:
Originally Posted by CB..
convoy escorts are programmed to periodically stop dead in the water and just listen--
perhaps task force escorts and hunter killer groups don't have the instruction--

the convoy escorts will stop dead in the water turn side onto the convoy and wait at all stop for around 2 minutes periodically-- even if there isn't any sub near by--

task force escorts are relying on the speed of the task force for their main protection--- and hunter killers are relying on their radar for initial detection---
In the mission Barhman, they some times stops to listen, but i dont remember if it was with speciphied settings...... or they do it always, i will take atetion...... :hmm:


Quote:
Originally Posted by CB..
i've been playing the campaign now since it came out and i have never yet managed to get within visual range of a taskforce so im not worried about them so much--hunter killers might be an issue-- but for me it's the convoys that are the back bone of the game--so if they work i'll put up with anything--
Undestand, and may be you are right, any way will be great if we can discover a pack of settings giving us a good behavior in both situations, convoy and task force behavior...... may be hard :hmm:
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